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 THE FARMER MOD
 By Josh 
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___________________________________* VERSION 1.8c *_______________________________________
                 *
Table of Contents *
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I	Introduction
II	Summary
III	Slaves
IV	Farming
V	Slavemasters
VI	Guars
VII	Guards
VIII	Still to Come
IX	Known Issues
X	Credits


I - Introduction_________________________________________________________________________

	The mod first started as a dream by one individual - weazer. There was much talk of
this mod. Everyone thought it was a fairly good Idea, being able to be a farmer in Morrowind. No one, however, would step up to face the challenge they knew there was in making this mod. Finally, I came along as a newbie modder and said, well, why not? Well first off, I was a newbie, and that's a good enough reason. But no matter how many times I banged on the keyboard during the making of this mod, I still kept trying. My parents always told me I was a very persistent person.

II - Summary______________________________________________________________________________

	So I'm sure you've talked to people in Morrowind that own slaves and say they're a farmer. Why not you? Well, because the standard Morrowind does not allow you to be a farmer, but this mod does. The first step in becoming a farmer is to find a slave market that will sell them to you. You can buy as many as you want, but they are quite expensive.
Your next step in becoming a farmer is to find a field for your slaves to harvest in. Some people throughout the game world will now sell you their fields and maybe even their farmhouse. Maybe the slaves could give you some ADVICE on where to find them (*hint hint*)? 
If you wish to see the current fields available for purchase, see the still to come section. Once you get a field, plant crops in it (usually the former owner will be willing to do that for you), and then tell your slaves to harvest! Kick back and relax. Wait a few days and then check your slave's inventory via companion share, and VOILA!

* Currently, only the Suran slave market sells slaves.

III - Slaves______________________________________________________________________________

	Slaves are the most important part of being a farmer. They are available for purchase at different slave markets. Slaves will follow your orders, and even tell you how much they have harvested. Some slaves turn out really good and loyal, while others turn out bad. There are three types of slaves available for purchase -

* Beginner - $1000
* Intermediate - $5000
* Experienced - $10000

The better slaves can harvest faster than lower level slaves. Each slave gets a 2x-bonus for a certain type of crop-

* Beginner - Small crops; wickwheat, saltrice, marshmerrow, stoneflower, etc.
* Intermediate - Medium-sized crops; corkbulb, comberry, etc.
* Experienced - Large crops; hackle-lo, etc.

This means that if you want to harvest wickwheat only, buy a beginner slave, because they will harvest more wickwheat than an intermediate slave.
	You can also buy your slaves clothes if you want; this can be done at slave markets.

IV - Farming______________________________________________________________________________

	Now that you have some knowledge of slaves, lets cover the basics of farming. Some farmers will sell their field to you if you talk to them about 'purchase my plantation'. Most of the time, farmers will be willing to plant some crops for you. They will give you a list of crops for you to choose from. Different fields can support different crops. Never pay too much for a field that can't support good crops. Once you own the field, your crops will start to grow. Go away for a while and come back later and they might be fully grown. 
	After you have a field and a slave, get your slave close to the field you want him to harvest in. Talk to him and order him to harvest; you should see him walk to the field and then start wandering around in it. Some slaves aren't very smart; you may have to get them in the field before they realize where to harvest.
	Now that you have a slave harvesting, go away for at least a day and then come back. Check their inventory via companion share, and there should be the corresponding type of crop in it. Now you can go sell you crops and get some extra cash! After a while of investing, you'll be on the way to becoming the next Dren!

V - Slavemasters__________________________________________________________________________

	At the beginning of your farming career, it is most likely that you don't have much cash to throw around. This is OK, meaning you can buy a beginner slave and look for a good deal on a field. But, as you get richer, you will need to expand. You can start getting more and better slaves, better fields, etc. After a while, you will have so many slaves in so many fields that taking crops from them one by one can become a pain in your rear. This is where the new function, slavemasters come in.
	Now that you have some money, go back to the slave market. You will need at least 5000 septimes. Talk to the owner about slavemasters, and he will ask you if you need one. Tell him yes, and give him the 5000 gold. Out of the back comes a cool looking dunmer. This is your slavemaster.
	Slavemasters also have the companion share option, and can be dressed to your pleasing. Tell the slavemaster to follow you, and get within the immediate vicinity (around 5000 cells to be exact) of your slaves. Tell the slavemaster to collect the harvest of nearby slaves. Instantly, he will react. Let him go for a minute, then talk to him and access his companion share inventory. Viola! All the crops that your nearby slaves have harvested have been collected by him! This can save you LOADS of time from individually getting crops from slaves.
	Your slavemaster is very functional, he has the following abilities:

* Stay here
* Follow Me
* Gather the harvest of nearby slaves while following
* Gather the harvest of nearby slaves here
* Nevermind

So this means that your slavemaster can gather crops while standing, or while following you. Knowing this, you can begin to create your own 'usage' techniques. What I mean by this is that you could make him follow you and just run by all your slaves, or you could turn him into a human harvest barrel just standing there!

VI - Guars________________________________________________________________________________

	Gradually, if you take plenty of time with farming, you will be able to build a whole farming empire. This means you will have countless slaves harvesting and lots of slavemasters collecting. Slavemasters have a maximum encumbrance, as do any of the creatures or NPCs in the world of Morrowind. Eventually, your slaves will be harvesting so much that your slavemasters will become over-encumbered and will not be able to move, thus restraining your profits.
	This is where guars fit in. There have been rumors over Vvardenfell that many pet trainers are trying to tame guars, to help slaves bring in the harvest. Hmmm...sounds like your empire could use a couple good, strong guars. Rumor also has it that a select few have been able to successfully create a method to taming them...in particular, one woman.
	Meet Celeste Matico, she lives in Ald-ruhn. She has created an efficient method of taming guars. She will even sell them to you for quite a gracious price. The guars can understand two basic words: "Follow" and "Stay". They will also allow you to load your items onto them. However, Celeste has outdone herself and specially trained these guars. You see, if there is a slavemaster near your guar, the guar will automatically let the slavemaster load all his gatherings onto him. This means that to successfully use this method of carrying, you must have some slaves, a slavemaster, and a guar. Slaves alone cannot handle guars, but slavemasters can.
	But, as expected, the guars are not perfect. They will only let the slavemaster load around 4500 crops, and then they start to not cooperate. This is due to the fact that they don't want to become over-encumbered. You can still load crops on manually, but the slavemasters won't load any more.

VII - Guards______________________________________________________________________________

	Sometimes, if you have a slave with a very low loyalty, he/she will attempt to rebel. This means that they will stop harvesting and try to attack you. Even though slaves are weak, you may be weaker and not be able to defend yourself. And let's not forget, what about when those pesky dark brotherhood assasins attack your plantation? Well, there's a way to fix this.
	Recently a guard training facility was constructed somewhere in Suran. There is a man that will sell you gaurds in the facility. These guards can guard your plantation, and will automatically attack assassins or rebeling slaves.
	Guards come in many different 'packages', ranging from the 2500 septime 'Chitin Protector Package', which includes a chitin-bearing lvl. 5 guard, all the way to the 200,000 septime 'Addamantium Annihilation Package", which includes an addamantium-clad lvl. 50 guard...

VIII - Still to Come______________________________________________________________________

	This mod is currently by no means finished. If you find an error, PLEASE DON'T HESITATE TO REPORT IT TO ME (see the top for my email and sn)!!! In the future there will be more fields to buy, more quests to gain fields and land, and maybe even some more features! There will even be more crops to plant in your fields (not NEW but new to this mod).

Fields for sale list -

KEY---------------------------------------
* = Field
** = Planted Field
*** = Plantation (field(s) and farmhouse)
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*** Travelling-new-woman
*** Nilera Ienth
*** Dirara Drom
** Piernette Beluelle

IX - Known Issues_________________________________________________________________________

	Currently there are no *real* know issues. However, I must warn you, that because Morrowind's scripting engine is not perfect, occasionaly unexplainable errors will occur. 
So far here are the items that I am talking about, and there appears to be no way to fix them-

* After a slave rebels, the next slave you buy (MUST be of the exact same id) might attack you, due to the fact that the game engine thinks it's still the same person. I *think* that I have this fixed.
* Due to a glitch in the game engine, adding slavemaster, guars, and guards with the console might cause them to dissapear later, so no cheating.

IF YOU FIND AN ISSUE/BUG/IMPERFECTION/NON-REALISM PLEASE CONTACT ME!

X - Credits_______________________________________________________________________________

	I'm sorry that this has to be such a pathetic credits section but....I couldn't get a single soul to help me with this mod. Here are the people that helped in some way (not with the TES CS, though)-

Puma Man - For letting me use his great script to convince guards to attack NPCs!

Weazer - For inventing the whole idea of farming!

The Summit Community - For giving support and plenty of ideas and brainstorming.

	Well, that's about it. If you have ANYTHING to say about this mod, talk to me. I love getting emails. I love feedback. So with that being said, I HOPE YOU HAVE LOTS OF FUN WITH THIS MOD!!!!!!!!!

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